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In addition to tricks, RedLynx has also included track-specific challenges for all of the game's 58 courses. It's a new feature and one that invites a lot of randomness, but for a first attempt RedLynx has found a way to make tricks feel like another key piece of their unique product.
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On some occasions executing a trick might be a little frustrating, but that's to be expected. Players can also introduce flips into the mix and chain specific tricks together, which makes the whole FMX system a lot of fun. So, if they want to do a "Superman," for example, players will have to try to swing their rider's legs off the pedals while also shifting their body backward, all while soaring through the air.
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#TRIALS FUSION XBOX ONE REVIEW SERIES#
While tricks in most games are reserved to a simple series of button presses, Trials Fusion asks the player to actually recreate the trick using the right joystick. What makes tricks in Trials so unique is their physics-based nature. FMX is certainly a welcome addition to the Trials family, and it even carries that signature Trials sensibility.
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They feature massive jumps and encourage players to combine tricks mid-air in order to increase their score multiplier. FMX tracks, however, take on a completely different look than your average Trials track. Players can perform tricks whenever they like, but they are only a requirement on the game's score-based FMX tracks. While the introduction of tricks might seem counter-intuitive to the Trials credo, RedLynx smartly segregates the feature from the core experience. Like with the visuals, the controls are not perfect, but they are the best version of them thus far.īetter control and physics are important because Trials Fusion's biggest new feature involves FMX, or trick-based tracks. To be fair, RedLynx zeroed in on the right feel for the franchise with Trials Evolution, but they have reinforced those mechanics here. While controlling a rider is still as "loose-y goose-y" as it ever was, there is a greater sense of control when trying to execute precise actions. For the most part, the visuals of Trials Fusion help push the game forward with a crisper presentation and a more exciting selection of tracks.Īlongside improved visuals, RedLynx has also fine-tuned the physics in Trials Fusion to make for a less frustrating end product. At times it can be a little hard to follow the rider, and there are a few graphical hitches here and there, but those issues are few and far between. There's also a greater sense of creativity at play in the track designs, with many featuring unique lighting, perspective, or even weather treatments. No more dank warehouse after dank warehouse. Tracks have a greater scope, are much more detailed, and each has its own personality whether it’s a futuristic lab, a decaying temple, or a rainy city. RedLynx has officially ushered the Trials franchise into the next-gen with improved graphical fidelity across the board. The most noticeable improvement in Trials Fusion is, of course, the visuals. In other words, Trials Fusion is, at its most basic, more Trials, but that isn't a bad thing. There's no question that Trials Fusion is the best iteration of the franchise thus far, but only because it improves on many of the past games' faults. With the introduction of Trials Fusion - the fifth proper entry in the series - developer RedLynx has perfected the formula they created almost 15 years ago, while also trying to give the game its own identity. Players are still trying to get from point A to point B, but almost everything in between has been improved to make Trials more fun. Since then, a lot has changed. Now, the franchise has evolved to include all manners of bells and whistles, from intricately detailed tracks to multiplayer races, while also retaining its most essential elements. When the Trials series first debuted back in 2000, it was a relatively simple, physics-based experience with one goal: get the motorbike rider from one end of the track to the other.